I'm not saying this card is never used by other players, but I do believe that it is an interesting add for many decks.
It is hilarious to score a Project Beale for 3 pts only because the runner is afraid of stealing naked agendas.ĬORPORATE SHUFFLE: this is the crown jewel of this deck if only because everyone looks at it funny when they see it for the first time.
Dbs octgn image packs how to#
It is ideal to just play around with the deck and learn how to use it like that though the last thing that is important to know is that given how powerful the economy can be, it is not always important to begin the game with ICE in hand, if you begin with economy and Midseasons, it might be the perfect beginning (it all depends on the runner one is facing mostly).
I will only give a simple rundown of various cards to explain their utility in the deck and how to best use them.
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If the runner knows how the deck works (and if you find yourself at somewhere around twice their credits) then you can just install and advance an agenda naked: the runner knows that stealing the agenda will allow you to hyper-tag them and then Pscycho-score any and all agendas. By far, the most important thing for piloting this deck is knowing what kind of plays the Runner is bound to do: this is where one's understanding of the card pool and the ID play-style archetypes is important.Īnother important thing to understand is that you do not need to defend your agendas to score them. Other than that, it is pretty easy to pilot for any half-good Netrunner player who should be able to learn how to use it effectively just after a few games. The less easy part of piloting the deck is choosing when and where to ICE up, and when to Midseasons (it is not always the case that you should Midseasons if the runner stole an agenda the past turn). By merely having a look at the deck-list it is obvious you just make a bunch of money and then Midseasons/Psycho for the win. This deck can be even faster than NEH, and is surprisingly consistent. I do believe that this kind of deck is the reason that cards like Paper Tripping needed to exist.
Static for three Wraparounds are what put the finishing touches on a truly powerful deck.Īll in all I am most proud of this deck because I believe it is somewhat original and it mostly uses old-school cards: I've never seen anyone else play NBN with Green Level and Blue Level Clearance and an excess of economy events. I have to give a shout-out to who also tested and commented on the first version of this deck his suggestion of changing three Pop-ups for three Quandaries and three W.o. However, I've been play-testing this deck for a couple of weeks, and it consistently does well against any and all runners. My Corp faced the following runners: Hayley, Kim (twice), Leela (twice), Chaos Theory and Whizzard.
My losses where all due to a combination of my dear Kate deck misbehaving and a few miscalculations (2 wins, 5 loses) that had terrible consequences (plus facing NEH 3 times and Jinteki RP 3 times diminishes the chances of winning for any runner). I came in 2nd Seed after 5 rounds of Swiss, and 4th place overall after top 8 double-elimination. This deck went undefeated (7 wins, no losses) in the Bratislava Regionals, where more than a couple of great Netrunner players where found (including the awesome two German Store Champ winners, an Irish Store Champ, and my great Budapest buddies -among whom one can find the actual winner of the tournament: Mr.